![]() If you don't have that type of patience, then this game isn't for you. Of course you're not going to do well at first, but you need patience and keep practicing. When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. This is one of those games where you need to practice. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. ![]() Just tap the screen and you're back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing. I sincerely believe this game is one of the only games worth getting. ![]() The player must rotate a triangle around a central point (a hexagon) while avoiding line segments. The game initially started out as a free Flash game that was simply titled Hexagon. The Only Game Worth Buying on the App Store Super Hexagon is an arcade score attack game developed by distractionware. This game is great if the sizing was revamped and made easier to determine where your character even is. I am normally not one to hate despite my derogatory "nickname", but if Apple wants to bring judgment down on me and deny me the right to change my name, so be it. This, however, can't be accomplished because too much time is put into trying to figure out WHERE and WHEN your character is and will be. I can tap when I have to and be where I need to be in the split second I have. Trying to see where my character is distracts me from moving it with the one second I have. I can play this game for 10 SECONDS then die, because the character is too small. The size of the character may seem minuscule and not worth mentioning because if you nerf the size, it will make the game harder by putting more stress on spacial repositioning, but when the character is the size of a PIXEL maybe even SMALLER, it can't be done. Mr Cavanagh goes onto write that he looks forward to Mr Nguyen’s next game he makes once things settle down a bit for him and that should be sometime in the future with Nguyen maintaining that he’ll return to game developing at some point.Normally this is not true, but in this case, it definitely is. Just like the game that its modeled off Maverick: A Flappy Bird Fan Game is incredibly hard and yet somewhat addictive and hard to put down, but for anyone who has played Mr Cavanagh’s games before it seems to have the same feeling as playing Flappy Bird but mixed with Mr Cavanagh’s style. ![]() However instead of controlling a bird the player controls a small almost diamond-shaped character and instead of tapping to fly the player simply pushes the up and down key to control the movement through out the game. With the same kind of addictive game play as Flappy Bird Mr Cavanagh’s flash game titled Maverick: A Flappy Bird Fan Game is incredibly similar to the short-lived Flappy Bird game. Well here it is again with fellow indie developer Terry Cavanagh making a very similar game to Flappy Bird and he even thanks Flappy Bird creator Dong Nguyen for the inspiration behind his version of the game inspired by Flappy Bird. But who is Terry Cavanagh and what genre games does he make? Well Mr Cavanagh like to make ridiculously hard and addictive games (kind of sounds like Flappy Bird) and he is most famous for his games VVVVVV and Super Hexagon. It seems that for the past week something to do with Flappy Bird has been in the news.
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